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出门在外也不愁Inversion of Control Containers and the Dependency Injection
ThoughtWorks
Inversion of Control Containers and the Dependency Injection
In the Java community there's been a rush of lightweight
containers that help to assemble components from different projects
into a cohesive application. Underlying these containers is a common
pattern to how they perform the wiring, a concept they refer under the
very generic name of "Inversion of Control". In this article I dig
into how this pattern works, under the more specific name of
"Dependency Injection", and contrast it with the Service Locator
alternative. The choice between them is less important than the
principle of separating configuration from use.
Translations: && && && && && &&
One of the entertaining things about the enterprise Java world is
the huge amount of activity in building alternatives to the mainstream
J2EE technologies, much of it happening in open source. A lot of this
is a reaction to the heavyweight complexity in the mainstream
J2EE world, but much of it is also exploring alternatives and coming
up with creative ideas. A common issue to deal with is how to wire
together different elements: how do you fit together this web
controller architecture with that database interface backing when they
were built by different teams with little knowledge of each other. A
number of frameworks have taken a stab at this problem, and several
are branching out to provide a general capability to assemble
components from different layers. These are often referred to as
lightweight containers, examples include , and .
Underlying these containers are a number of interesting design
principles, things that go beyond both these specific containers and
indeed the Java platform. Here I want to start exploring some of these
principles. The examples I use are in Java, but like most of my
writing the principles are equally applicable to other OO
environments, particularly .NET.
Components and Services
The topic of wiring elements together drags me almost
immediately into the knotty terminology problems that surround the
terms service and component. You find long and contradictory articles
on the definition of these things with ease. For my purposes here are
my current uses of these overloaded terms.
I use component to mean a glob of software that's intended to
be used, without change,
by an application that is out of the control of
the writers of the component. By 'without change' I mean that the
using application doesn't change the source code of the components,
although they may alter the component's behavior by extending it in
ways allowed by the component writers.
A service is similar to a component in that it's used by
foreign applications. The main difference is that I expect a component
to be used locally (think jar file, assembly, dll, or a source
import). A service will be used remotely through some remote
interface, either synchronous or asynchronous (eg web service,
messaging system, RPC, or socket.)
I mostly use service in this article, but much of the same
logic can be applied to local components too. Indeed often you need
some kind of local component framework to easily access a remote
service. But writing "component or service" is tiring to read and
write, and services are much more fashionable at the moment.
A Naive Example
To help make all of this more concrete I'll use a running
example to talk about all of this. Like all of my examples it's one of
those super- small enough to be unreal, but hopefully
enough for you to visualize what's going on without falling into the
bog of a real example.
In this example I'm writing a component that provides a list of
movies directed by a particular director. This stunningly useful
function is implemented by a single method.
class MovieLister...
public Movie[] moviesDirectedBy(String arg) {
List allMovies = finder.findAll();
for (Iterator it = allMovies.iterator(); it.hasNext();) {
Movie movie = (Movie) it.next();
if (!movie.getDirector().equals(arg)) it.remove();
return (Movie[]) allMovies.toArray(new Movie[allMovies.size()]);
The implementation of this function is naive in the extreme, it
asks a finder object (which we'll get to in a moment) to return every
film it knows about. Then it just hunts through this list to return
those directed by a particular director. This particular piece of
naivety I'm not going to fix, since it's just the scaffolding for the
real point of this article.
The real point of this article is this finder object, or
particularly how we connect the lister object with a particular finder
object. The reason why this is interesting is that I want my wonderful
moviesDirectedBy method to be completely independent of
how all the movies are being stored. So all the method does is refer
to a finder, and all that finder does is know how to respond to the
findAll method. I can bring this out by defining an
interface for the finder.
public interface MovieFinder {
List findAll();
Now all of this is very well decoupled, but at some point I
have to come up with a concrete class to actually come up with the
movies. In this case I put the code for this in the constructor of my
lister class.
class MovieLister...
private MovieF
public MovieLister() {
finder = new ColonDelimitedMovieFinder("movies1.txt");
The name of the implementation class comes from the fact that
I'm getting my list from a colon delimited text file. I'll spare you
the details, after all the point is just that there's some
implementation.
Now if I'm using this class for just myself, this is all fine
and dandy. But what happens when my friends are overwhelmed by a
desire for this wonderful functionality and would like a copy of my
program? If they also store their movie listings in a colon delimited
text file called "movies1.txt" then everything is wonderful. If they
have a different name for their movies file, then it's easy to put the
name of the file in a properties file. But what if they have a
completely different form of storing their movie listing: a SQL
database, an XML file, a web service, or just another format of text
file? In this case we need a different class to grab that data. Now
because I've defined a MovieFinder interface, this won't
alter my moviesDirectedBy method. But I still need to
have some way to get an instance of the right finder implementation
into place.
Figure 1: The dependencies using a simple creation
in the lister class
shows the dependencies for this
situation. The MovieLister class is dependent on both the
MovieFinder interface and upon the implementation. We
would prefer it if it were only dependent on the interface, but then
how do we make an instance to work with?
In my book , we
described this situation as a . The
implementation class for the finder isn't linked into the program at
compile time, since I don't know what my friends are going to use.
Instead we want my lister to work with any implementation, and for
that implementation to be plugged in at some later point, out of my
hands. The problem is how can I make that link so that my lister class
is ignorant of the implementation class, but can still talk to an
instance to do its work.
Expanding this into a real system, we might have dozens of such
services and components. In each case we can abstract our use of these
components by talking to them through an interface (and using an
adapter if the component isn't designed with an interface in mind).
But if we wish to deploy this system in different ways, we need to use
plugins to handle the interaction with these services so we can use
different implementations in different deployments.
So the core problem is how do we assemble these plugins into an
application? This is one of the main problems that this new breed of
lightweight containers face, and universally they all do it using
Inversion of Control.
Inversion of Control
When these containers talk about how they are so useful because
they implement "Inversion of Control" I end up very puzzled.
is a common characteristic of frameworks, so saying that
these lightweight containers are special because they use inversion of
control is like saying my car is special because it has wheels.
The question is: "what aspect of control are they inverting?"
When I first ran into inversion of control, it was in the main control
of a user interface. Early user interfaces were controlled by the
application program. You would have a sequence of commands like "Enter
name", "enter address"; your program would drive the prompts and pick
up a response to each one. With graphical (or even screen based) UIs
the UI framework would contain this main loop and your program instead
provided event handlers for the various fields on the screen. The main
control of the program was inverted, moved away from you to the
framework.
For this new breed of containers the inversion is about how
they lookup a plugin implementation. In my naive example the lister
looked up the finder implementation by directly instantiating it. This
stops the finder from being a plugin. The approach that these
containers use is to ensure that any user of a plugin follows some
convention that allows a separate assembler module to inject the
implementation into the lister.
As a result I think we need a more specific name for this
pattern. Inversion of Control is too generic a term, and thus people
find it confusing. As a result with a lot of discussion with various
IoC advocates we settled on the name
Dependency Injection.
I'm going to start by talking about the various forms of
dependency injection, but I'll point out now that that's not the only way
of removing the dependency from the application class to the plugin
implementation. The other pattern you can use to do this is Service
Locator, and I'll discuss that after I'm done with explaining Dependency
Injection.
Forms of Dependency Injection
The basic idea of the Dependency Injection is to have a separate
object, an assembler, that populates a field in the lister class with
an appropriate implementation for the finder interface, resulting in a
dependency diagram along the lines of
Figure 2: The dependencies for a Dependency
There are three main styles of dependency injection. The names I'm
using for them are Constructor Injection, Setter Injection, and
Interface Injection. If you read about this stuff in the current
discussions about Inversion of Control you'll hear these referred to
as type 1 IoC (interface injection), type 2 IoC (setter injection) and
type 3 IoC (constructor injection). I find numeric names rather hard
to remember, which is why I've used the names I have here.
Constructor Injection with PicoContainer
I'll start with showing how this injection is done using a
lightweight container called . I'm starting here primarily
because several of my colleagues at ThoughtWorks are very active in the
development of PicoContainer (yes, it's a sort of corporate
nepotism.)
PicoContainer uses a constructor to decide how to inject a
finder implementation into the lister class. For this to work, the
movie lister class needs to declare a constructor that includes
everything it needs injected.
class MovieLister...
public MovieLister(MovieFinder finder) {
this.finder =
The finder itself will also be managed by the pico container,
and as such will have the filename of the text file injected into it
by the container.
class ColonMovieFinder...
public ColonMovieFinder(String filename) {
this.filename =
The pico container then needs to be told which implementation
class to associate with each interface, and which string to inject
into the finder.
private MutablePicoContainer configureContainer() {
MutablePicoContainer pico = new DefaultPicoContainer();
Parameter[] finderParams =
{new ConstantParameter("movies1.txt")};
pico.registerComponentImplementation(MovieFinder.class, ColonMovieFinder.class, finderParams);
pico.registerComponentImplementation(MovieLister.class);
This configuration code is typically set up in a different
class. For our example, each friend who uses my lister might write the
appropriate configuration code in some setup class of their own. Of
course it's common to hold this kind of configuration information in
separate config files. You can write a class to read a config file and
set up the container appropriately. Although PicoContainer doesn't
contain this functionality itself, there is a closely related project
called NanoContainer that provides the appropriate wrappers to allow
you to have XML configuration files. Such a
nano container will parse
the XML and then configure an underlying pico container. The
philosophy of the project is to separate the config file format from
the underlying mechanism.
To use the container you write code something like this.
public void testWithPico() {
MutablePicoContainer pico = configureContainer();
MovieLister lister = (MovieLister) pico.getComponentInstance(MovieLister.class);
Movie[] movies = lister.moviesDirectedBy("Sergio Leone");
assertEquals("Once Upon a Time in the West", movies[0].getTitle());
Although in this example I've used constructor injection,
PicoContainer also supports setter injection, although its
developers do prefer constructor injection.
Setter Injection with Spring
a wide ranging framework for enterprise Java development. It includes
abstraction layers for transactions, persistence frameworks, web
application development and JDBC. Like PicoContainer it supports both
constructor and setter injection, but its developers tend to prefer
setter injection - which makes it an appropriate choice for this example.
To get my movie lister to accept the injection I define a
setting method for that service
class MovieLister...
private MovieF
public void setFinder(MovieFinder finder) {
this.finder =
Similarly I define a setter for the filename.
class ColonMovieFinder...
public void setFilename(String filename) {
this.filename =
The third step is to set up the configuration for the files.
Spring supports configuration through XML files and also through code,
but XML is the expected way to do it.
&bean id="MovieLister" class="spring.MovieLister">
&property name="finder">
&ref local="MovieFinder"/>
&/property>
&bean id="MovieFinder" class="spring.ColonMovieFinder">
&property name="filename">
&value>movies1.txt&/value>
&/property>
The test then looks like this.
public void testWithSpring() throws Exception {
ApplicationContext ctx = new FileSystemXmlApplicationContext("spring.xml");
MovieLister lister = (MovieLister) ctx.getBean("MovieLister");
Movie[] movies = lister.moviesDirectedBy("Sergio Leone");
assertEquals("Once Upon a Time in the West", movies[0].getTitle());
Interface Injection
The third injection technique is to define and use interfaces
for the injection.
an example of a framework that uses this
technique in places. I'll talk a bit more about that later, but
in this case I'm going to use it with some simple sample code.
With this technique I begin by defining an interface that
I'll use to perform the injection through. Here's the interface for
injecting a movie finder into an object.
public interface InjectFinder {
void injectFinder(MovieFinder finder);
This interface would be defined by whoever provides the
MovieFinder interface. It needs to be implemented by any class that
wants to use a finder, such as the lister.
class MovieLister implements InjectFinder
public void injectFinder(MovieFinder finder) {
this.finder =
I use a similar approach to inject the filename into the
finder implementation.
public interface InjectFinderFilename {
void injectFilename (String filename);
class ColonMovieFinder implements MovieFinder, InjectFinderFilename...
public void injectFilename(String filename) {
this.filename =
Then, as usual, I
need some configuration code to wire up the
implementations. For simplicity's sake I'll do it in code.
class Tester...
private void configureContainer() {
container = new Container();
registerComponents();
registerInjectors();
container.start();
This configuration has two stages, registering components
through lookup keys is pretty similar to the other examples.
class Tester...
private void registerComponents() {
container.registerComponent("MovieLister", MovieLister.class);
container.registerComponent("MovieFinder", ColonMovieFinder.class);
A new step is to register the injectors that will inject the
dependent components. Each injection interface needs some code
to inject the dependent object. Here I do this by registering
injector objects with the container. Each injector object
implements the injector interface.
class Tester...
private void registerInjectors() {
container.registerInjector(InjectFinder.class, container.lookup("MovieFinder"));
container.registerInjector(InjectFinderFilename.class, new FinderFilenameInjector());
public interface Injector {
public void inject(Object target);
dependent is a class written for this container, it makes sense for the
component to implement the injector interface itself, as I do here with the
movie finder. For generic classes, such as the string, I use an
inner class within the configuration code.
class ColonMovieFinder implements Injector...
public void inject(Object target) {
((InjectFinder) target).injectFinder(this);
class Tester...
public static class FinderFilenameInjector implements Injector {
public void inject(Object target) {
((InjectFinderFilename)target).injectFilename("movies1.txt");
The tests then use the container.
class IfaceTester...
public void testIface() {
configureContainer();
MovieLister lister = (MovieLister)container.lookup("MovieLister");
Movie[] movies = lister.moviesDirectedBy("Sergio Leone");
assertEquals("Once Upon a Time in the West", movies[0].getTitle());
The container uses the
declared injection interfaces to figure out the dependencies
and the injectors to inject the correct dependents. (The
specific container implementation I did here isn't important to
the technique, and I won't show it because you'd only laugh.)
Using a Service Locator
The key benefit of a Dependency Injector is that it removes the
dependency that the MovieLister class has on the concrete
MovieFinder implementation. This allows me to give
listers to friends and for them to plug in a suitable implementation
for their own environment. Injection isn't the only way to break this
dependency, another is to use a .
The basic idea behind a service locator is to have an object
that knows how to get hold of all of the services that an application
might need. So a service locator for this application would have a
method that returns a movie finder when one is needed. Of course this
just shifts the burden a tad, we still have to get the locator into
the lister, resulting in the dependencies of
Figure 3: The dependencies for a Service
In this case I'll use the ServiceLocator as a singleton .
The lister can then use that to get the finder when it's
instantiated.
class MovieLister...
MovieFinder finder = ServiceLocator.movieFinder();
class ServiceLocator...
public static MovieFinder movieFinder() {
return soleInstance.movieF
private static ServiceLocator soleI
private MovieFinder movieF
As with the injection approach, we have to configure the
service locator. Here I'm doing it in code, but it's not hard to use a
mechanism that would read the appropriate data from a configuration
class Tester...
private void configure() {
ServiceLocator.load(new ServiceLocator(new ColonMovieFinder("movies1.txt")));
class ServiceLocator...
public static void load(ServiceLocator arg) {
soleInstance =
public ServiceLocator(MovieFinder movieFinder) {
this.movieFinder = movieF
Here's the test code.
class Tester...
public void testSimple() {
configure();
MovieLister lister = new MovieLister();
Movie[] movies = lister.moviesDirectedBy("Sergio Leone");
assertEquals("Once Upon a Time in the West", movies[0].getTitle());
I've often heard the complaint that these kinds of service
locators are a bad thing because they aren't testable because you
can't substitute implementations for them. Certainly you can design
them badly to get into this kind of trouble, but you don't have to. In
this case the service locator instance is just a simple data holder.
I can easily create the locator with test implementations of my
For a more sophisticated locator I can subclass service locator
and pass that subclass into the registry's class variable. I can
change the static methods to call a method on the instance rather than
accessing instance variables directly. I can provide thread–specific
locators by using thread–specific storage. All of this can be done
without changing clients of service locator.
A way to think of this is that service locator is a registry
not a singleton. A singleton provides a simple way of implementing a
registry, but that implementation decision is easily changed.
Using a Segregated Interface for the Locator
One of the issues with the simple approach above, is that the
MovieLister is dependent on the full service locator class, even
though it only uses one service. We can reduce this by using a
. That way, instead of using the full service
locator interface, the lister can declare just the bit of interface it
In this situation the provider of the lister would also
provide a locator interface which it needs to get hold of the
public interface MovieFinderLocator {
public MovieFinder movieFinder();
The locator then needs to implement this interface to provide
access to a finder.
MovieFinderLocator locator = ServiceLocator.locator();
MovieFinder finder = locator.movieFinder();
public static ServiceLocator locator() {
return soleI
public MovieFinder movieFinder() {
return movieF
private static ServiceLocator soleI
private MovieFinder movieF
You'll notice that since we want to use an interface, we
can't just access the services through static methods any more. We
have to use the class to get a locator instance and then use that to
get what we need.
A Dynamic Service Locator
The above example was static, in that the service locator
class has methods for each of the services that you need. This isn't
the only way of doing it, you can also make a dynamic service locator
that allows you to stash any service you need into it and make your
choices at runtime.
In this case, the service locator uses a map instead of
fields for each of the services, and provides generic methods to get
and load services.
class ServiceLocator...
private static ServiceLocator soleI
public static void load(ServiceLocator arg) {
soleInstance =
private Map services = new HashMap();
public static Object getService(String key){
return soleInstance.services.get(key);
public void loadService (String key, Object service) {
services.put(key, service);
Configuring involves loading a service with an appropriate
class Tester...
private void configure() {
ServiceLocator locator = new ServiceLocator();
locator.loadService("MovieFinder", new ColonMovieFinder("movies1.txt"));
ServiceLocator.load(locator);
I use the service by using the same key string.
class MovieLister...
MovieFinder finder = (MovieFinder) ServiceLocator.getService("MovieFinder");
On the whole I dislike this approach. Although it's certainly
flexible, it's not very explicit. The only way I can find out how to
reach a service is through textual keys. I prefer explicit methods
because it's easier to find where they are by looking at the interface
definitions.
Using both a locator and injection with Avalon
Dependency injection and a service locator aren't necessarily
mutually exclusive concepts. A good example of using both
together is the Avalon framework. Avalon uses a service locator,
but uses injection to tell components where to find the locator.
Berin Loritsch sent me this simple version of my
running example using Avalon.
public class MyMovieLister implements MovieLister, Serviceable {
private MovieF
public void service( ServiceManager manager ) throws ServiceException {
finder = (MovieFinder)manager.lookup("finder");
The service method is an example of interface injection,
allowing the container to inject a service manager into
MyMovieLister. The service manager is an example of a service
locator. In this example the lister doesn't store the manager in
a field, instead it immediately uses it to lookup the finder,
which it does store.
Deciding which option to use
So far I've concentrated on explaining how I see these patterns
and their variations. Now I can start talking about their pros and
cons to help figure out which ones to use and when.
Service Locator vs Dependency Injection
The fundamental choice is between Service Locator and Dependency
Injection. The first point is that both implementations provide the
fundamental decoupling that's missing in the naive example - in both
cases application code is independent of the concrete implementation
of the service interface. The important difference between the two
patterns is about how that implementation is provided to the
application class. With service locator the application class asks for
it explicitly by a message to the locator. With injection there is no
explicit request, the service appears in the application class - hence
the inversion of control.
Inversion of control is a common feature of frameworks, but
it's something that comes at a price. It tends to be hard to
understand and leads to problems when you are trying to debug. So on
the whole I prefer to avoid it unless I need it. This isn't to say
it's a bad thing, just that I think it needs to justify itself over
the more straightforward alternative.
The key difference is that with a Service Locator every user
of a service has a dependency to the locator. The locator can hide
dependencies to other implementations, but you do need to see the
locator. So the decision between locator and injector depends on
whether that dependency is a problem.
Using dependency injection can help make it easier to see what the
component dependencies are. With dependency injector you can just look at
the injection mechanism, such as the constructor, and see the
dependencies. With the service locator you have to search the source
code for calls to the locator. Modern IDEs with a find references
feature make this easier, but it's still not as easy as looking at the
constructor or setting methods.
A lot of this depends on the nature of the user of the
service. If you are building an application with various classes that
use a service, then a dependency from the application classes to the
locator isn't a big deal. In my example of giving a Movie Lister to my
friends, then using a service locator works quite well. All they need
to do is to configure the locator to hook in the right service
implementations, either through some configuration code or through a
configuration file. In this kind of scenario I don't see the
injector's inversion as providing anything compelling.
The difference comes if the lister is a component that I'm
providing to an application that other people are writing. In this
case I don't know much about the APIs of the service locators that my customers
are going to use. Each customer might have their own incompatible
service locators. I can get around
some of this by using the
segregated interface. Each customer can write an adapter that matches
my interface to their locator, but in any case I still need to see the
first locator to lookup my specific interface. And once the adapter
appears then the simplicity of the direct connection to a locator is
beginning to slip.
Since with an injector you don't have a dependency from a
component to the injector, the component cannot obtain further
services from the injector once it's been configured.
A common reason people give for preferring dependency injection
is that it makes testing easier. The point here is that to do testing,
you need to easily replace real service implementations with stubs or
mocks. However there is really no difference here between dependency
injection and service locator: both are very amenable to stubbing. I
suspect this observation comes from projects where people don't make
the effort to ensure that their service locator can be easily
substituted. This is where continual testing helps, if you can't
easily stub services for testing, then this implies a serious problem
with your design.
Of course the testing problem is exacerbated by component
environments that are very intrusive, such as Java's EJB framework. My
view is that these kinds of frameworks should minimize their impact
upon application code, and particularly should not do things that slow
down the edit-execute cycle. Using plugins to substitute heavyweight
components does a lot to help this process, which is vital for practices
such as Test Driven Development.
So the primary issue is for people who are writing code that
expects to be used in applications outside of the control of the
writer. In these cases even a minimal assumption about a Service
Locator is a problem.
Constructor versus Setter Injection
For service combination, you always have to have some
convention in order to wire things together. The advantage of
injection is primarily that it requires very simple conventions - at
least for the constructor and setter injections. You don't
have to do anything odd in your component and it's fairly
straightforward for an injector to get everything configured.
Interface injection
is more invasive since you have to write a lot of interfaces to get
things all sorted out. For a small set of interfaces required by the
container, such as in Avalon's approach, this isn't too bad. But it's
a lot of work for assembling components and dependencies, which is why
the current crop of lightweight containers go with setter and
constructor injection.
The choice between setter and constructor injection is
interesting as it mirrors a more general issue with object-oriented
programming - should you fill fields in a constructor or with
My long running default with objects is as much as possible,
to create valid objects at construction time. This advice goes back to
Kent Beck's : Constructor Method and
Constructor Parameter Method. Constructors with parameters give you a
clear statement of what it means to create a valid object in an
obvious place. If there's more than one way to do it, create multiple
constructors that show the different combinations.
Another advantage with constructor initialization is that it
allows you to clearly hide any fields that are immutable by simply not
providing a setter. I think this is important - if something shouldn't
change then the lack of a setter communicates this very well. If you
use setters for initialization, then this can become a pain. (Indeed
in these situations I prefer to avoid the usual setting convention,
I'd prefer a method like initFoo, to stress that it's
something you should only do at birth.)
But with any situation there are exceptions. If you have a
lot of constructor parameters things can look messy, particularly in
languages without keyword parameters. It's true that a long
constructor is often a sign of an over-busy object that should be
split, but there are cases when that's what you need.
If you have multiple ways to construct a valid object, it can
be hard to show this through constructors, since constructors can only
vary on the number and type of parameters. This is when Factory
Methods come into play, these can use a combination of private
constructors and setters to implement their work. The problem with
classic Factory Methods for components assembly is that they are
usually seen as static methods, and you can't have those on
interfaces. You can make a factory class, but then that just becomes
another service instance. A factory service is often a good tactic,
but you still have to instantiate the factory using one of the
techniques here.
Constructors also suffer if you have simple parameters such
as strings. With setter injection you can give each setter a name to
indicate what the string is supposed to do. With constructors you are
just relying on the position, which is harder to follow.
If you have multiple constructors and inheritance, then
things can get particularly awkward. In order to initialize everything
you have to provide constructors to forward to each superclass
constructor, while also adding you own arguments. This can lead to an
even bigger explosion of constructors.
Despite the disadvantages my preference is to start with
constructor injection, but be ready to switch to setter injection as
soon as the problems I've outlined above start to become a problem.
This issue has led to a lot of debate between the various
teams who provide dependency injectors as part of their
frameworks. However it seems that most people who build these
frameworks have realized that it's important to support both
mechanisms, even if there's a preference for one of them.
Code or configuration files
A separate but often conflated issue is whether to use
configuration files or code on an API to wire up services. For most
applications that are likely to be deployed in many places, a separate
configuration file usually makes most sense. Almost all the time this
will be an XML file, and this makes sense. However there are cases
where it's easier to use program code to do the assembly. One case is
where you have a simple application that's not got a lot of deployment
variation. In this case a bit of code can be clearer than a separate XML
A contrasting case is where the assembly is quite complex,
involving conditional steps. Once you start getting close to
programming language then XML starts breaking down and it's better to
use a real language that has all the syntax to write a clear program.
You then write a builder class that does the assembly. If you have
distinct builder scenarios you can provide several builder classes and
use a simple configuration file to select between them.
I often think that people are over-eager to define
configuration files. Often a programming language makes a
straightforward and powerful configuration mechanism. Modern languages
can easily compile small assemblers that can be used to assemble
plugins for larger systems. If compilation is a pain, then there are
scripting languages that can work well also.
It's often said that configuration files shouldn't use a
programing language because they need to be edited by non-programmers.
But how often is this the case? Do people really expect
non-programmers to alter the transaction isolation levels of a complex
server-side application? Non-language configuration files work well
only to the extent they are simple. If they become complex then it's
time to think about using a proper programming language.
One thing we're seeing in the Java world at the moment is a
cacophony of configuration files, where every component has its own
configuration files which are different to everyone else's. If you use
a dozen of these components, you can easily end up with a dozen
configuration files to keep in sync.
My advice here is to always provide a way to do all
configuration easily with a programmatic interface, and then treat a
separate configuration file as an optional feature. You can easily
build configuration file handling to use the programmatic interface.
If you are writing a component you then leave it up to your user
whether to use the programmatic interface, your configuration file
format, or to write their own custom configuration file format and tie
it into the programmatic interface
Separating Configuration from Use
The important issue in all of this is to ensure that the
configuration of services is separated from their use. Indeed this is
a fundamental design principle that sits with the separation of
interfaces from implementation. It's something we see within an
object-oriented program when conditional logic decides which class to
instantiate, and then future evaluations of that conditional are done
through polymorphism rather than through duplicated conditional
If this separation is useful within a single code base, it's
especially vital when you're using foreign elements such as components
and services. The first question is whether you wish to defer the
choice of implementation class to particular deployments. If so you
need to use some implementation of plugin. Once you are using plugins
then it's essential that the assembly of the plugins is done
separately from the rest of the application so that you can substitute
different configurations easily for different deployments. How you
achieve this is secondary. This configuration mechanism can either
configure a service locator, or use injection to configure objects
Some further issues
In this article, I've concentrated on the basic issues of
service configuration using Dependency Injection and Service Locator.
There are some more topics that play into this which also deserve
attention, but I haven't had time yet to dig into. In particular there
is the issue of life-cycle behavior. Some components have distinct
life-cycle events: stop and starts for instance. Another issue is the
growing interest in using aspect oriented ideas with these containers.
Although I haven't considered this material in the article at the
moment, I do hope to write more about this either by extending this
article or by writing another.
You can find out a lot more about these ideas by looking at the
web sites devoted to the lightweight containers. Surfing from the
web sites will lead to you into
much more discussion of these issues and a start on some of the
further issues.
Concluding Thoughts
The current rush of lightweight containers all have a common
underlying pattern to how they do service assembly - the dependency
injector pattern. Dependency Injection is a useful alternative
to Service Locator. When building application classes the two are
roughly equivalent, but I think Service Locator has a slight edge due
to its more straightforward behavior. However if you are building
classes to be used in multiple applications then Dependency Injection is a
better choice.
If you use Dependency Injection there are a number of styles to
choose between. I would suggest you follow constructor injection
unless you run into one of the specific problems with that
approach, in which case switch to setter injection. If you are
choosing to build or obtain a container, look for one that supports
both constructor and setter injection.
The choice between Service Locator and Dependency Injection is less
important than the principle of separating service configuration from
the use of services within an application.
For articles on similar topics…
…take a look at the following tags:
Acknowledgments
My sincere thanks to the many people who've helped me with this
article. Rod Johnson, Paul Hammant, Joe Walnes, Aslak
Helles&y, Jon Tirs&n and Bill Caputo helped me get
to grips with these concepts and commented on the early drafts of
this article. Berin Loritsch and Hamilton Verissimo de Oliveira
provided some very helpful advice on how Avalon fits in. Dave W
Smith persisted in asking questions about my initial interface
injection configuration code and thus made me confront the fact
that it was stupid. Gerry Lowry sent me lots of typo fixes -
enough to cross the thanks threshold.
Significant Revisions
23 January 2004: Redid the configuration code of the interface
injection example.
16 January 2004: Added a short example of both locator and
injection with Avalon.
14 January 2004: First Publication
ThoughtWorks

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