iphone哪款性价比高上哪款图片app能做出这个效果? 就是上面有个三角小箭头这种。

iOS 问题:我想做一个,类似于game center主页面的 主页面,老板一直嫌之前的主页面丑,让我们一直改 改 改,哎,请问大神苹果game center 那种主页面是怎么设计的,主要是那种好像在漂浮着,还自己在动,还有那个按钮,是切图吗? 还是用什么控件做的,苹果就是刁啊。
/s/1hqrJ4oO 这是我上传的视频,大家帮我看看吧~~ -
我想做一个,类似于game center主页面的 主页面,老板一直嫌之前的主页面丑,让我们一直改 改 改,哎,请问大神苹果game center 那种主页面是怎么设计的,主要是那种好像在漂浮着,还自己在动,还有那个按钮,是切图吗? 还是用什么控件做的,苹果就是刁啊。
这是我上传的视频,大家帮我看看吧~~
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@王军-成都睿峰科技有限公 : 大哥 你好流弊
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耗时 0.0816 秒此帐号不存在手机麻将机自动遥控器_纸牌斗牛绝技_如何防止麻将作弊_牌技手法教学
手机麻将机自动遥控器,透视隐形眼镜哪里有卖,如何防止麻将作弊由于这群浏阳的赌客此刻到山上去看木头去了,先前来了赌场的人就先赌了起来,赌得比较小,十元的底,两百封顶,但是金花这个东西,不是说多大的赌注,而是看来什么牌,因为谁都可以无限度的跟下去。扎金花作弊技术“打脱衣服的!”我说着装作很没有好气的将面前的牌一推,按下了麻将机上的按钮。初学者麻将速成公式“喂喂!”我伸手去拦,可惜唐成已经笑呵呵的把钱放进口袋里了,我无奈,只好来软的,可怜巴巴的望着小猪,道,“你们多少要给点吧,你看我摸得这么辛苦!”
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“死嘴,我都离婚一年了,哪里有人摸啊!”刘艳伶说着朝我抛过来一个十足的媚眼,电得他差点往桌子上一趴,惹得在场的几人哈哈大笑起来。换了筹码,我们三人终于来到了梦寐以求的贵宾房,贵宾房其实就是普通的民房,只是每个房间里都安装了空调而已。“你们天天晚上有人摸,我没有人摸,只好自摸咯!”我说着悄悄的望了一眼唐成,只见她双腮绯红,很是好看,三个女人中,只有唐成是未经人事的,也只有唐成是对我诱惑最大的。
刘艳伶与我之间的关系小猪肯定是有所耳闻的,就算别人不说,她也能够看出来,因为我没有地方住,总是住在宾馆,而刘艳伶却长期在宾馆出入,小猪都碰到好几次了,而且刘艳伶总是喜欢小妇人般含情脉脉的望着我,偶尔还有当着她的面捏捏我的鼻子或者耳朵什么的亲昵动作,越是有人她就越是嚣张,似乎是特意做给她看的。大家都是女人,一眼能够看得出来他们的关系非一般,刘艳伶刚刚离婚,独守空房,而且这种结过婚的女人都是享受过男女之间那事情欲死欲活的那种滋味的,而我喜欢的正是这种风骚而且不需要负责的小少妇,干柴烈火碰到一起,想不燃烧都不行。那时候的我初生牛犊不怕虎,以为赌场上的钱都是给自己准备的,赌场上遍地都是黄金,只等自己拿袋子去装,正是这种急于求成的心态,让我在后面的赌路上没少吃亏。新疆麻将机遥控器
>自己不糟蹋她,可小猪却糟蹋自己。>程序麻将遥控器“先输是纸,后赢才是钱嘛!”这个头头一副天生欠揍的相,连忙朝他身后的一个中年男人招了招手,中年男人连忙从口袋里掏出一把筹码递到头头的手里,头头低头哈腰的将筹码放在廖姓贪官的面前,筹码只有两种,一种红色的和一种黄色的,红色的是两百,黄色的是五百。>“我说你谁啊?”这口气我是跟我们大福的一个大哥学的,他也有这样一个手机,那时候叫大哥大,每天他就把这个大哥大拿在手里,如果这东西一响,他就脑袋一扬,道:“你谁啊?”那样子?得不得了,当时我就想,当我有钱了我也买一个,就学着他这口气说话,你谁啊?>当天晚上我偷出了我们家的存折,由于那时候存钱还没有联网,只需要出示存折和印章就可以了,而存折和印章都被父亲锁在柜子里,所以第二天我很顺利的从存折上取出了四万块钱,当时我的脑海里想的完全只有赌博,根本就没有想到这是我们家的全部存款。>学二十一点技巧要多少钱那时候我还小,不像是现在泡妞信手捏来,一时半会还没有找出个合适的话题来,沉默了一下,却听到刘艳伶道:“我是不是给你打电话的第一个人啊?”
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十赌九赢的小秘方How to Make an HTML5 iPhone App
How to Make an HTML5 iPhone AppBy Alex Kessinger AdvertisementYou&#8217;ve been depressed for like a year now, I know. All the hardcore Objective-C developers have been having a hay-day writing apps for the iPhone. You might have even tried reading a tutorial or two about developing for the iPhone, but its C—or a form of it—and it&#8217;s really hard to learn.I don&#8217;t want to say that you should give up on the objective: you can get it eventually. But in the meantime, there is something else that you can do.You can create a native
app that lives with all the other apps, and for the most part, it&#8217;s going to be a pitch-perfect imitation.You can do this with the skill set you probably already have: HTML(5),
CSS, and JavaScript.I&#8217;ll show you how to create an offline HTML5 iPhone application. More specifically, I&#8217;ll walk you through the process of building a Tetris game.Offline?What am I talking about when I say &offline&? Well, it means that we have a custom icon, a custom startup screen, a native look-and-feel, and you can use the app even when the phone isn&#8217;t connected to the Internet.The app should be as functional as it can when it is offline, just like normal native mobile apps.This is a tutorial specifically for iPhones but most of these techniques apply to all phones that have HTML5-capable browsers.Yeah, I mean it, check out the following image. It has no URL bar and no navigation at the bottom. It looks just like a native mobile application.PreworkYou are going to need access to a server where you can change the
on your files. This is because we need to take advantage of HTML5&#8217;s offline caching (more on this later down the page).Apache does this really well and you can just add something to a .htaccess file and it will just work. Here&#8217;s a tutorial on .The other thing you need to do is to enable the debug bar in Safari&#8217;s web browser on your iPhone unit. Go to the Settings.app & Safari & Developer on your iPhone, then turn on the debug console. This will help you spot potential JavaScript errors.Once you&#8217;ve built your app, you should turn this off so that you will get the full experience when testing your HTML5 iPhone app.About the AppIcon and Startup ScreenThe icon needs to be 57px x 57px.The iPhone will round the corners of your icon, create a dropshadow, and add a shine to whatever icon you use.It should be in PNG
or JPG format.Here is what I used for the tetris game.The startup screen needs to be 320px x 460px and should also be in PNG or JPG format.Here is what I used for the startup screen.Some tips before you startStay small, sparse and simple.Small: This is mobile app development so even though you are caching your stuff, it&#8217;s still a smart idea to keep your file sizes lean.Sparse: You should try to keep the amount of files you deal with as low as possible.Simple: Start with a few simple ideas and execute it. By keeping your scope small, you can get things done faster.Application CacheThis is a new standard, you can read the spec .Application caching
allows browsers to determine in advance all the files a web page will need for the web page to work.It will cache those files (to a fault, sometimes). The syntax of this file is simple: just list the locations of your files in either absolute (e.g. /picture.png) or relative to the manifest file (/picture.png). The browser will keep those files offline.You can also list a few URLs that should not be cached, but this isn&#8217;t pertinent for our offline app (if you&#8217;re interested, read about this in the ).One tricky part to this whole thing is that the manifest (the list of files that need to be cached offline) has to be passed with a filetype Header set to text/manifest. That is why you need access to a web server that can set HTTP headers.Screen SizeA quick note when designing your application: When you are in app mode, you have a screen size of 320px x 460px. When you are in web mode, it has a screen size of 320px x 356px. This can affect the user interface of your offline HTML5 app.Here you can see the difference side by side.HTMLIt&#8217;s a real browser so your HTML is exactly the same. The iPhone browser is also in the forefront of HTML5, so dig into the spec.For more in-depth detail, check out the Safari Developer&#8217;s corner:Let&#8217;s get codingThe app starts by defining your markup. here is the
markup for my Tetris app.
&!DOCTYPE html&
&html manifest=&tetris.manifest&&
&meta name=&viewport& content=&user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0&/&
&meta name=&apple-mobile-web-app-capable& content=&yes& /&
&meta name=&apple-mobile-web-app-status-bar-style& content=&black& /&
&link rel=&apple-touch-icon& href=&iphon_tetris_icon.png&/&
&link rel=&apple-touch-startup-image& href=&startup.png& /&
&link rel=&stylesheet& href=&tetris.css& type=&text/css& media=&screen, mobile& title=&main& charset=&utf-8&&
&title&offline Tetris&/title&
&!-- Put your Markup Here --&
&script type=&text/javascript& src=&tetris.js&&&/script&
First, notice the Doctype. Isn&#8217;t HTML5
awesome?The manifest=&cache.manifest& property on the &html& tag is how the browser knows that we want to cache this web page offline.There&#8217;s proprietary Apple markup on our HTML5 page. A brief explanation of each:apple-mobile-web-app-capable: This is another tip-off that we want to be an offline app.apple-mobile-web-app-status-bar-style: This hides the status bar, and nav bar when the app is offline.apple-touch-icon:This is the pointer to the image that want to be the icon.apple-touch-startup-image: This is a url pointing to the startup image.Also note that you should put CSS at the top and JavaScript at the bottom (best practices still apply here).CSSIt&#8217;s almost the same as a normal web page. There are some specific -webkit CSS rules that you can use that
do some really cool things like animation, but this is a quick-and-dirty guide and that&#8217;s outside of the scope of this article.The CSS is just Plain Jane.
background: #d7d7d7;
padding:0;
width: 320
height: 460
background:#000;
The style is really just to the div element on our web page to make sure it fits in the iPhone&#8217;s viewport properly.JavaScriptI used a modded version of a JavaS I found it on . The JS was written originally for a normal web browser. The only modifications I had to make was to support not having a keyboard.In general, JS functions work just fine on the iPhone—there are exceptions though. Think about something like a mouseover, the event exists on the iPhone, but I am not sure how helpful it is when you don&#8217;t have a standard pointing device (such as a mouse). Quirksmode posted an article about
that is really helpful.When you have all of that, you can test it out but opening your index.html in an iPhone, and you should be able to see everything work.Then, next step is to server it from an actual webserver that can set the proper settings on the cache.manifest.Then you could be able to add it to the home screen and have all the extras, and see the offline mode.You can see a working version I have set up at:Bonus Section: Offline DataAlong with the ability to keep files that are needed offline, you can also store user data in an offline database.
There are two major APIs for per user and/or per page data. The first is localStorage. localStorage, is an easy to use key-value store with a dead simple API.
localStorage.dataToStore = 5;
console.log(localStorage.dataToStore); // 5
You can use this for storing the user&#8217;s score, for example.The second is actually an offline SQL engine, a . The APIs are a little more advanced. Here is a little of you will see.
// Try and get a database object
if (window.openDatabase) {
db = openDatabase(&NoteTest&, &1.0&, &HTML5 Database API example&, 200000);
alert(&Failed to open the database on disk.
This is probably because the version was /
bad or there is not enough space left in this domain's quota&);
alert(&Couldn't open the database.
Please try with a WebKit nightly with this feature enabled&);
} catch(err) { }
// Check and see if you need to initalize the DB
db.transaction(function(tx) {
tx.executeSql(&SELECT COUNT(*) FROM WebkitStickyNotes&, [], function(result) {
loadNotes();
}, function(tx, error) {
tx.executeSql(&CREATE TABLE WebKitStickyNotes (id REAL UNIQUE, note TEXT, timestamp /
REAL, left TEXT, top TEXT, zindex REAL)&, [], function(result) {
loadNotes();
// Insert a test Note.
var note = {
text:& This is a test note&,
timestamp: &&,
db.transaction(function (tx)
tx.executeSql(&INSERT INTO WebKitStickyNotes (id, note, timestamp, left, top, zindex) VALUES /
(?, ?, ?, ?, ?, ?)&, [note.id, note.text, note.timestamp, note.left, note.top, note.zIndex]);
// Get all the notes out of the database.
db.transaction(function(tx) {
tx.executeSql(&SELECT id, note, timestamp, left, top, zindex /
FROM WebKitStickyNotes&, [], function(tx, result) {
for (var i = 0; i & result.rows. ++i) {
var row = result.rows.item(i);
var note = new Note();
note.id = row['id'];
note.text = row['note'];
note.timestamp = row['timestamp'];
note.left = row['left'];
note.top = row['top'];
note.zIndex = row['zindex'];
if (row['id'] & highestId)
highestId = row['id'];
if (row['zindex'] & highestZ)
highestZ = row['zindex'];
if (!result.rows.length)
newNote();
}, function(tx, error) {
alert('Failed to retrieve notes from database - ' + error.message);
Wrap UpThere is lot that can be done with offline HTML apps. Games, like tetris, are even possible, but you would probably want to consider what you want to do and make sure its right for an offline app. Quake 3 Arena, probably not. A to-do list app, definitely.Let thousands apps bloom!Resources &#8211; a desk on iPhone apps.Related ContentRelated categories:
and About the AuthorAlex Kessinger works for Yahoo! as a front-end engineer. Elsewhere, he likes to curate great stuff from the web on his blog, . He is also a founding member of the , a brand group. When not working, Alex lives in the bay area and enjoys really good food. This comment section is closed. Please
if you have important new information about this post. Partners

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