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Risk of Rain 全成就获取指南
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Risk of Rain 全成就获取指南
官方公共微信We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘‘ through Steam.
Here is a link on how to do that:
The password for the Test Branch is ‘riskofraintest‘. Please shoot us an email at ‘’ if you find anything you need to report with as much information included as possible with the &#.0’ tag in the subject of the email.
Some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. If you encounter any errors/crashes, please try to remember what caused it! Error examples:/Pdx8PM79
Try to remember:
1.Were you the host (hosting) or the client (joining)?
2.What version of Windows are you on?
3.How many players total were there?
4.Did it happen at a specific instance, or randomly?
Gameplay Changes:
Frost Relic now caps icicle spawns after 3 kills
Subsequent kills will now refresh the duration of existing icicles
This was done to combat late-game crashing at very high number of kills
Fireworks now caps with the Skeleton Key at 10 simultaneous releases
This was done to combat late-game crashing at very high chest numbers
Chargefield Generator now caps at a radius of 300 px
This was done to combat late-game crashing at very high number of kills
Bug Fixes:
Game will no longer occasionally have players and enemies falling through the floor
Jumping off ropes now properly update all clients online
Disconnecting or completing the game with the Alien Head no longer crashes online
Disconnecting or completing the game with the Shield Generator active no longer crashes online
Disconnecting or completing the game with the Chargefield Generator active no longer crashes online
Worms/Wurms no longer crash when they lose their parent
Game no longer creates a “division by zero” error when the difficulty level is corrupted
Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow)
User Interface:
Mouse no longer re-centers on room transition
Game completion now properly grants 100%
Fixed alignment of legend in highscore screen
Elite Bosses now all properly have elite suffixes
IP now properly displays in host menu
Port status now properly displays in host menu
Achievement:
The Gigantic Amethyst can now properly be unlocked
Fireman’s Boot achievement added to challenge list
Graphical:
Elite Ifrit now properly shows affix colors
Blue affixes no longer leave green bodies and vice versa
Imps now are properly colored when affixed
Colossus now properly distributes elite affix spawns
Fixed some clipping in character selection text
Fulminating Wandering Vagrant now properly has firey trails
Improved performance
Credits now scroll at correct speed
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and Europe!
While we were developing , we never expected our game to gain a dedicated following. We were just two college students working out of our dorms in our free time, doing something we loved — making and playing games!
Three years later, Hopoo Games and Code Mystics have partnered up to send Risk of Rain to PS4 and PS Vita! While PC gamers will be familiar with Risk of Rain, we have a few new features to the game’s online system — exclusive to PlayStation owners.
Thanks to the PlayStation Network, we now have automatic matchmaking integrated into Risk of Rain. With just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world — no IP address or port forwarding required. Just online fun.
But what would Risk of Rain be without playing with friends? Now you can play on the couch, and on the internet — all at once! While we still have the four-player local co-op available in Risk of Rain, you can now play online lobbies while sharing a machine with your friend — up to two per machine. Wanna just play online instead? You can also invite your friends into your lobby through PSN to get all your game buddies into one lobby.
“But Duncan, what if my friend is on PS Vita and I’m on PS4?” No worries — we know that people prefer playing on their own platform, so now we also have cross-platform online support between PS Vita and PS4. That means that both a player sitting on the couch on his PS4 and a player on the bus playing on his PS Vita can enjoy Risk of Rain chaos — together.
These changes are all aimed at letting Risk of Rain do what it’s best at — a fun, but brutally hard time with friends. With automatic matchmaking, local co-op integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players.
And for all our new PlayStation fans — thank you so much for your support, and prepare to die. A lot.
See you on the planet.
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish (
Experience and coins are now invisible at low graphics settings
Steam Cloud Saving is now enabled (has been active for the last couple weeks already)
Item Storage Menu unlocks are now properly matched up with their achievements(syringe, scepter, laser)
Added in a catch for ‘draw_item’ bugs that were crashing the game
Optimized texture pages to reduce memory usage in game
Changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing”
Added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side
Can no longer pause the game while hosting online and drop the connection
Hidden Damage Numbers no longer crash the game
Fixed the oDecoy error that would crash the game
Other general online optimization that should solve connectivity issues some players were having
– Pastuleio
We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘‘ through Steam.
Here is a link on how to do that:
The password for the Test Branch is ‘riskofraintest’ .
Please shoot us an email at ‘’ if you find anything you need to report with as much information included as possible with the &#.5’ tag in the subject of the email. OR you can follow this thread and post and questions or concerns you may have:
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
Huntress basic attacks now have the proper hitbox
Passive items no longer despawn online
The game now properly ends on Mac/Linux
Steam Achievements now properly trigger on Windows
NOTE: Windows build no longer uses YYC, for the sake of stability. We will keep an eye on performance, and re-integrate YYC once stability is improved
Acrid now properly attacks the player when unlocking him
Elite monsters now properly show their correct colors
Killing the overloading magma worm with the Loader now properly triggers the achievement
Surviving in the lava now properly triggers the achievement
Clicking the “Achievements and High scores” no longer crashes the game on Mac/Linux
The Imp Servant now properly follows you even after stopping time
The HUD no longer disappears when you die online
You can no longer get stuck in walls and floors
Linux version no longer crashes when you enter the final level as the host
Huntress tooltips now properly reflect their intended damage values
HAN-D can now actually not shoot when dead
HAN-D tooltips now properly reflect their intended damage values
Commando health is now properly adjusted to glass health
Massacre properly ends when failing to find a target
Risk of Rain now runs on Mac and Linux
Item despawns increased to 45 seconds from 30 seconds
Dynamite no longer sticks to surfaces
Mouse now re-centers at room start
Deadzone moved from 0.2 to 0.25
For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox
Gigantic Amethyst and Thqwibs no longer unlocks CHEF
Fixed a rounding error where you would be a pixel into the ground
The player can now properly multi-jump off of ropes
Squishy properly gives buffs
Fire trails will always be visible
Enemies can now properly jump 1 tile high platforms
Magma worm now properly tracks players
Ifrit towers no longer delete blocks
Young Vagrants now have health bars
Soldier’s Syringe now properly unlocks
Glass artifact damage is now properly 500%
Hovering over tooltips now properly refresh past the first level
Falling off the map now properly recovers you at the broken teleporter
Artifact of Spirit now properly functions
Barb wire now properly stacks with multiple players
Application is now properly called ‘Risk of Rain’
Controller now properly functions for Xinput (for those using PlayStation controllers, try Xpadder to map as an Xbox Controller)
Pausing no longer moves you down rope
Starting a game on the controller at 3x resolution no longer instantly puts you into the game
Can now properly change controls in local co-op
Music now properly plays in stereo
Backup saves no longer override saves
Strafe damage reduced to 120% from 140%
HAN-D can no longer fire DRONE after death
FORCE_REASSEMBLEY damage increased from 400% to 500%
Acrid’s Caustic Sludge duration is refreshed when overlapped
Eviscerate now checks max range only on cast
Risk of Rain now runs on a newer engine, improving performance
2 new classes are now in the game
10 new items are now in the game
6 new challenges introduced to the game
Better scaling options introduced in the menu
Improved clarity on meat nugget particles
Mushrum no longer detonate on death
Mushrum particles are now improved
Enemy affix are now vibrantly colored
Ifrit damage is now 1.5~2x stronger
Cremator damage is slighty lower
Soldier’s Syringe no longer resets attack speed at high attack speeds
Bighorn Bison’s hit box properly matches the sprite
Providence no longer keeps up his superarmor buff indefinitely
Colossus no longer spawns Golems inside walls
Crowbars no longer always deal double damage to Magma Worms
Fixed vertical leash range on the Flame Drone
Use item chest on the final stage only drops unlocked use items
Use items better fit the HUD on cooldown
The Enforcer can no longer can climb rope while shielded
The Enforcer properly leaves shield mode when teleporting to another stage
Improved Huntress arrow hitbox
Sniper reload bar now properly disappears after death
Sniper’s SCAN properly works with rotated enemies
Dynamite Toss now properly works with the Shattered Mirror
Variety of other bug fixes that I forgot to write down
Ol’ Lopper now properly doubles damage on critical strike
Progress is steady on the Mac/Linux/PC port of the GM:S I would say its decently close to finishing once we fix
PlayStation platform progress is coming along as well.
Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.
ya comin @ ur face soon(R)
Hey guys! Sorry for not updating for like… you know, 5 months. After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one. Sorry.
Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well,
Better performance (MUCH better. Actually-runs-the-final-level-at-60-fps better.)
Better compatibility (no more silly sound errors, etc)
Cross-platform support for Mac/Linux (I almost want to say cross-platform online too, but I’m not 100% sure)
GM native net-code
A stable base to iterate and add content in the future
The current timeline is planned to be:
Convert Risk of Rain to GM:S (currently where we are, ~1 month)
After fixing both new and old bugs, release Risk of Rain on Mac and Linux along with patching the PC version with the GM:S Risk of Rain
Get Risk of Rain ready for Sony Platforms (PS3/PS4/PS Vita) and launch when its ready
Arena Mode
Why is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, the previous plans continue.
Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.
Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How does it work?
Artifacts can be enabled in the character selection screen in order to drastically change game play. With a bonus score multiplier, players can shoot for an even higher score while playing the game in a new way.
Please note that the number of artifacts and their effects are still a work in progress.
Artifacts are found on specific maps, usually requiring a certain puzzle or skill needed to progress and acquire the artifact. After pickup, Artifacts can be enabled on the character selection menu, for both online and single player gameplay.
The artifact system is designed to give replay value to mo Risk of Rain can be fully enjoyed without the Artifact system, but the more hardcore players will want to hunt down and utilize these Artifacts in order to maximize both their gameplay and their score. We will give a release date for our next patch as soon as the Artifact system is stable for players to use, but I am sure that you guys will have a lot of fun utilizing these new custom game options. See you on the planet.
Published by Chucklefish
Copyright 2012 Chucklefish LTD.
Stay awesome guys.Very generously hosted byRisk of Rain
General Discussions
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28 Apr @ 8:54pm
Troubleshooting Issues/Problems
Risk of Rain
22 Mar @ 6:07pm
Test Version 1.2.5 on Steam 'Test Branch'
Risk of Rain
30 Apr, 2014 @ 1:38pm
Risk of Rain Servers *Constantly Updated
3 hours ago
Size scaling issue, they look smaller than ants!
4 hours ago
Random lag in framerate increases steadily until unplayable...?
5 hours ago
anyone wanna play?
重力GRAVITY
7 hours ago
New Class Discussion Thread
CounterAttack13
10 hours ago
Multiplayer game - can't activate objects
12 hours ago
anyone wanna play?
20 hours ago
Online co-op
28 Apr @ 5:06pm
Test Version 1.3.0 on Steam
28 Apr @ 11:23am
Missing unlock %
CombustibleLemons
28 Apr @ 6:32am
Keyboard-related crash
VolbeatinYerAss
28 Apr @ 6:31am
Are there and really effective ways of farming monster logs
Spooks McGee
27 Apr @ 3:43pm
Crashing on start up
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