lose 与krystal steall的区别

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to your foe and steal from them.
  : 1,200
— In-game description []
Stealing is a mechanic unique to the
. By using the steal skill ( on the ), the character will
to the enemy and steal an item from them. Stealing has no activation time and may be performed during other actions without interrupting the action, and can even be used while . After an item has been stolen, it will be "pocketed" and will be stored in the
skill until used.
Each enemy in the game has a small pool of possible items to steal. For example, a character may steal an egg from a
and use it as a
item, or steal feathers from it and use them to
enemies and
themselves. In
the stolen items are profession-specific, for example the thief can get a
from a . Players don't lose it the thief just gains access to the associated stolen skill.
Most items that can be stolen can be found as , and usually function in the same way. These ground items can interfere with stolen items, especially if the stolen item and the ground item are the same. Usually, the stolen skill will be lost if the environmental weapon is used, and vice versa.
Benefits from and recharge of stealing don't require the steal to be successful. Using Steal without a target in range will disable the skill for the full recharge time and award any associated bonuses for stealing. Similarly, using Steal on inanimate objects will incur the full recharge time without awarding an item, but the bonuses will be activated, and the
trait will damage the target.
Description
Spin and attack nearby foes. You can move while spinning.
Throw energy at your target,
Throw gunk at target area to inflict a random .
and removes
from yourself and nearby allies.
Throw a handful of hair, vanishing in
nearby foes.
Gain all .
into nearby foes.
Equivalent bundle
Description
Throw a handful of hair, vanishing in
nearby foes.
your foe, breaking the branch.
Smash the club on the ground, knocking down foes in a line in front of you.
Gain all .
You become .
Throw energy at your target,
Cover the target area in a
and removes
from yourself and nearby allies.
your foe with a strike from your rusty scrap.
Shoot your foe,
them back and making them
yourself back.
into nearby foes.
Throw a coral shard at a foe to cause bleeding and vulnerability.
Throw a handful of feathers to
nearby foes.
Throw the gear at your foe, stunning them.
Throw gunk at target area to inflict a random .
Throw a lava rock that
foes by throwing your net.
Throw a rock to
Throw a crystal shard and bleed a foe.
Throw the scale to
Use the scepter attack with a random effect.50% chance to
your target with a . 50% chance to
the area around you with an
Use the staff to create random attacks.50% chance to damage and
foes with a
that strikes up to three foes. 50% chance to damage and
a single foe with a .
Spin and attack nearby foes. You can move while spinning.
  — Stealing inflicts . While in the
state, your attacks apply poison.
  — Deal
and gain life when stealing. This attack cannot
  — You can use stolen items twice. One random skill category is immediately recharged when you steal.
  — Stealing grants you .
  — Successfully
an attack while wielding a
recharges steal by a static amount. Swords and spears deal increased damage.
  — Stealing gives you .
  — When you Steal, you and all nearby allies gain , , and
for 10 seconds.
  — Stealing grants you and all nearby allies .
from your target and grant them to nearby allies.
  — Increases
spent. Steal
  — Stealing also applies .
  — Stealing also
the target. Reduces the
  - Gain
when you successfully steal from an enemy.
For a detailed skill history, see .
Removed this ability's target requirement.
This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.
Specialization update:
This ability has now been split between F1 and F2.
The steal button remains at its default F1 position, whereas stolen items are now located in the F2 slot.
Stealing while the F2 slot is filled will overwrite the currently existing stolen item if the slot already has an item in it.
Steal has had its base range increased from 900 to 1200.
Steal recharge has been reduced from 35 seconds to 30 seconds.
This skill will no longer activate if a valid path to the target cannot be found.
Fixed an issue in which thieves were unable to hit with this ability while using a movement skill.
Fixed a bug that caused players to occasionally steal an item from targets they could not reach by shadowstepping.
Fixed a bug in which this skill would be obstructed after shadowstepping to the target if there was an obstacle between the thief and the target upon activation.
Reduced the recharge to 35 seconds.
No longer initiates autoattacks.
Game release:
Steal has been added to the game.
At one point during early development, stealing would force an
in the character's hands. This was accompanied by a
which allowed the thief to "pocket" the stolen item, which later evolved into the stealing system as it functions today.
Italic font means the mechanic is only availableto an elite
of that profession.
Related links
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This page was last modified on 28 November 2016, at 11:06.下载作业帮安装包
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1.75亿学生的选择
steal from 与steal of 有什么区别?
星辰蓝空TA368
steal sth from sb 1 偷走某人某物 2 从某人处偷某人东西 steal of 分开用,steal a picture of sb 偷某人的画,一般没有这个词组经常考查的是rob sb of sth
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1.75亿学生的选择
steal和 hustlin有什么区别都是盗窃,偷得意思 能不能把动词动名词关于这个意思的单词都发一下 顺便写一下这两个单词的区别
黎约践踏猪227
百度不到HUSTLIN这个词啊.应该没有什么太大的区别,但是STEAL可以翻译成偷偷摸摸地到某个地方去(我们完形填空这么考过)
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