如何安装5.0.2到nexus7 二代 5.0.2 7 2013

[Update: 5.0.2 For Nexus 7 2013] [Flash All The Things] Lollipop Nexus OTA ZIP File Roundup - 推酷
[Update: 5.0.2 For Nexus 7 2013] [Flash All The Things] Lollipop Nexus OTA ZIP File Roundup
Of our many jobs here at Android Police, one is to make our readers' lives easier when we can. With that in mind, here's a roundup of every known Nexus Lollipop OTA. As new ones become available, this post will be updated accordingly.
Lollipop will be released to Nexus 4, 5, 7 (2012 and 2013), and 10, plus bugfix OTAs to Nexus 6 and 9. As I'm sure you've guessed, there will be plenty of files to be had.
Nexus 9 Issues
: For those of you who had issues with applying the LRX21L & LRX21Q update, that was a screw up on Google's part. Download the LRX21L & LRX21R update below and you're good to go.
As the OTA rollout has just begun, we don't have all the links for manual flashing just yet. I'll keep this post updated as they come in. If you're not familiar with the manual installation process, proceed to
5.0 (LRX21R) -& 5.0.1 (LRX22C):
5.0 (LRX21L) -& 5.0 (LRX21R):
5.0 (LRX21Q) -& 5.0 (LRX21R):
5.0 (LRX21O) -& 5.0.1 (LRX22C):
5.0 (LNX07M) -& 5.0 (LRX21O):
5.0 -& 5.0.1:
4.4.4 (KTU84P) -& 5.0:
4.4.4 (KTU84Q) -& 5.0:
5.0 (LRX21T) -& 5.0.1:
4.4.4 (KTU84P) -& 5.0:&
Nexus 7 2013 Wi-Fi
5.0.1 -& 5.0.2:
5.0 -& 5.0.1:
4.4.4 -& 5.0:
Nexus 7 2013 LTE
Links coming soon!
Nexus 7 2012 Wi-Fi
5.0 -& 5.0.2:
4.4.4 -& 5.0:
Nexus 7 2012 3G
Links coming soon!
5.0 -& 5.0.1:
4.4.4 -& 5.0:
Verizon Galaxy Nexus
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, Ophir Harran, EthanFirst, Daniel Marcinkowski, Andrew Fadeev,
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谷歌放出Nexus 10/7的Android 5.0.2系统镜像
编辑:xwgod
来源:下载吧
  1 月 16 日消息,谷歌亲儿子的待遇果然是其他 Android 手机不能比的,很多 Android 手机目前还在苦苦的等待厂商推送 Android 5.0 Lollipop 系统,但谷歌的 Nexus 10 和 Nexus 7 目前已经可以更新到 Android 5.0.2 系统。谷歌在今天早些时候放出了 Nexus 10/7的 Android 5.0.2 系统镜像。  此次谷歌放出的系统镜像版本号为 LRX22G,专供给 Nexus 10、Nexus 7 2013 Wi-Fi 使用。更新的内容目前还不得而知,应该是以修复系统的 Bug 为主,和一些系统的修缮。其实早在一个月以前谷歌就放出过 Nexus 7 2012 Wi-Fi 的 Android 5.0.2 镜像,也是以修复 Bug和细节的完善为主。  Android 5.0 系统版本在 11 月正式发布,但不久后由于新系统的各种 Bug 和漏洞问题,谷歌迅速的推出了 Android 5.0.1 的版本,及时修复了此前系统版本的出现的各种问题,事实上 Android 5.0 推出没多久就已经被 Android 5.0.1 取代。目前大部分的新推送 Android Lollipop 系统的手机版本号都为 Android 5.0.1。而 Android 5.0.2 是谷歌专门为 Nexus 10 和 Nexus 7 特供的,所以目前也 AOSP 也并没有更新到 Android 5.0.2。  而不久前有消息称,谷歌将会在今年的 2 月底推出 Android 5.1,Android 5.1 的新功能包括:恢复静音模式;提升系统稳定性;改善 RAM 管理;修复软件闪退问题;改善电池管理;修复Wi-Fi自行切换至移动模式的问题;修复无线连接问题;解决 Okay Google 功能问题;解决通知中心问题;修复部分设备声音问题;更改 Material Design 调色板等等。  Android 5.1 的测试也已经在进行中,版本为 Android 5.0 Lollipop MR1,此前按照谷歌的传统,Android 2.0 MR1代表的是 Android 2.1、Android 3.0 MR1代表的是 Android 3.1,Android 4.0 MR1 代表的是Android 4.1,由此可知,Android 5.0 MR1就是 Android 5.1 操作系统。  点击下载  点击下载
谷歌放出Nexus 10/7的Android 5.0.2系统镜像相关软件
谷歌放出Nexus 10/7的Android 5.0.2系统镜像相关新闻
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编译版本号为LRX22G,更细内容不详Nexus 7 2013 Wi-Fi 5.0.2原厂镜像下载地址:
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楼主真够迅速的哦啊
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谢谢分享,这回又可以不清除数据升级了。
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小白问下,如何升级
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吳法吳天 发表于
谢谢分享,这回又可以不清除数据升级了。
请教下怎么做呢
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crying 发表于
请教下怎么做呢
照着这个教程做就可以了
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吳法吳天 发表于
照着这个教程做就可以了
http://www.inexus.co/article-621-1.html
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是不是 OTA还没有出来啊?
用Android手机一定是好男人,因为每天晚上都要回家充电。
Powered byGoogle Nexus 7 Wi-Fi (2013) Android Update 5.0.2 Driver - TechSpot
Material design
Android 5.0 brings&Material design&to Android and gives you an expanded UI toolkit for integrating the new design patterns easily in your apps.
New&3D views&let you set a z-level to raise elements off of the view hierarchy and cast&realtime shadows, even as they move.
Built-in&activity transitions&take the user seamlessly from one state to another with beautiful, animated motion. The material theme adds transitions for your activities, including the ability to use&shared visual elements&across activities.
To replay the movie, click on the device screen
Ripple animations are available for buttons, checkboxes, and other touch controls in your app.
You can also define vector drawables in XML and animate them in a variety of ways. Vector drawables scale without losing definition, so they are perfect for single-color in-app icons.
A new system-managed processing thread calledRenderThread&keeps animations smooth even when there are delays in the main UI thread.
Performance focus
Android 5.0 provides a faster, smoother and more powerful computing experience.
Android now runs exclusively on the new&ART runtime, built from the ground up to support a mix of ahead-of-time (AOT), just-in-time (JIT), and interpreted code. It&s supported on ARM, x86, and MIPS architectures and is fully 64-bit compatible.
ART improves app performance and responsiveness. Efficient garbage collection reduces the number and duration of pauses for GC events, which fit comfortably within the v-sync window so your app doesn&t skip frames. ART also dynamically moves memory to optimize performance for foreground uses.
Android 5.0 introduces platform support for&64-bit architectures&used by the Nexus 9's NVIDIA Tegra K1. Optimizations provide larger address space and improved performance for certain compute workloads. Apps written in the Java language run as 64-bit apps automatically&no modifications are needed. If your app uses native code, we&ve extended the NDK to support new ABIs for ARM v8, and x86-64, and MIPS-64.
Continuing the focus on smoother performance, Android 5.0 offers improved A/V sync. The audio and graphics pipelines have been instrumented for more accurate timestamps, enabling video apps and games to display smooth synchronized content.
Notifications
Notifications in Android 5.0 are more visible, accessible, and configurable.
Varying notification details may appear&on the lock screen&if desired by the user. Users may elect to allow none, some, or all notification content to be shown on a secure lock screen.
Key notification alerts such as incoming calls appear in aheads-up notification&a small floating window that allows the user to respond or dismiss without leaving the current app.
You can now add&new metadata&to notifications to collect associated contacts (for ranking), category, and priority.
A new media notification template provides consistent media controls for notifications with up to 6 action buttons, including custom controls such as &thumbs up&&no more need for RemoteViews!
Your apps on the big screen
Android TV&provides a complete TV platform for your app's big screen experience. Android TV is centered around a simplified home screen experience that allows users to discover content easily, with personalized recommendations and voice search.
With Android TV you can now&create big, bold experiences&for your app or game content and support interactions with game controllers and other input devices. To help you build cinematic, 10-foot UIs for television, Android provides aleanback UI framework&in the&v17 support library.
The&Android TV Input Framework&(TIF) allows TV apps to handle video streams from sources such as HDMI inputs, TV tuners, and IPTV receivers. It also enables live TV search and recommendations via metadata published by the TV Input and includes an HDMI-CEC Control Service to handle multiple devices with a single remote.
The TV Input Framework provides access to a wide variety of live TV input sources and brings them together in a single user interface for users to browse, view, and enjoy content. Building a TV input service for your content can help make your content more accessible on TV devices.
Document-centric apps
Android 5.0 introduces a redesigned Overview space (formerly called Recents) that&s more versatile and useful for multitasking.
New APIs allow you to show separate activities in your app as individual documents alongside other recent screens.
You can take advantage of concurrent documents to provide users instant access to more of your content or services. For example, you might use concurrent documents to represent files in a productivity app, player matches in a game, or chats in a messaging app.
Advanced connectivity
Android 5.0 adds new APIs that allow apps to perform concurrent operations with&Bluetooth Low Energy&(BLE), allowing both scanning (central mode) and advertising (peripheral mode).
New&multi-networking&features allow apps to query available networks for available features such as whether they are Wi-Fi, cellular, metered, or provide certain network features. Then the app can request a connection and respond to connectivity loss or other network changes.
NFC&APIs now allow apps to register an NFC application ID (AID) dynamically. They can also set the preferred card emulation service per active service and create an NDEF record containing UTF-8 text data.
High-performance graphics
Support for&Khronos OpenGL ES 3.1&now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices.
OpenGL ES 3.1 adds compute shaders, stencil textures, accelerated visual effects, high quality ETC2/EAC texture compression, advanced texture rendering, standardized texture size and render-buffer formats, and more.
Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.
Android 5.0 also introduces the&Android Extension Pack&(AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.
More powerful audio
A new audio-capture design offers&low-latency audio input. The new design includes: a fast capture thread that never blocks
fast track capture clients at native sample rate, channel count, and normal capture clients offer resampling, up/down channel mix, and up/down bit depth.
Multi-channel&audio stream mixing&allows professional audio apps to mix up to eight channels including 5.1 and 7.1 channels.
Apps can expose their media content and&browse media&from other apps, then request playback. Content is exposed through a queryable interface and does not need to reside on the device.
Apps have finer-grain control over&text-to-speech synthesis&through voice profiles that are associated with specific locales, quality and latency rating. New APIs also improve support for synthesis error checking, network synthesis, language discovery, and network fallback.
Android now includes support for standard&USB audio&peripherals, allowing users to connect USB headsets, speakers, microphones, or other high performance digital peripherals. Android 5.0 also adds support for&Opus&audio codecs.
New&MediaSession&APIs for controlling media playback now make it easier to provide consistent media controls across screens and other controllers.
Enhanced camera & video
Android 5.0 introduces&all new camera APIs&that let you capture raw formats such as YUV and Bayer RAW, and control parameters such as exposure time, ISO sensitivity, and frame duration on a per-frame basis. The new fully-synchronized camera pipeline allows you to capture uncompressed full-resolution YUV images at 30 FPS on supported devices.
Along with images, you can also capture metadata like noise models and optical information from the camera.
Apps sending video streams over the network can now take advantage of H.265&High Efficiency Video Coding (HEVC)&for optimized encoding and decoding of video data.
Android 5.0 also adds support for&multimedia tunneling&to provide the best experience for ultra-high definition (4K) content and the ability to play compressed audio and video data together.
Users have a unified view of their personal and work apps, which are badged for easy identification.
Android in the workplace
To enable bring-your-own-device for enterprise environments, a new&managed provisioning process&creates a secure work profile on the device. In the launcher, apps are shown with a Work badge to indicate that the app and its data are administered inside of the work profile by an IT administrator.
Notifications for both the personal and work profile are visible in a unified view. The data for each profile is always kept separate and secure from each other, including when the same app is used by both profiles.
For company-owned devices, IT administrators can start with a new device and configure it with a&device owner. Employers can issue these devices with a device owner app already installed that can configure global device settings.
Screen capturing and sharing
Android 5.0 lets you add screen capturing and screen sharing capabilities to your app.
With user permission, you can capture non-secure video from the display and deliver it over the network if you choose.
New types of sensors
In Android 5.0, a new&tilt detector&sensor helps improve activity recognition on supported devices, and a&heart rate sensor&reports the heart rate of the person touching the device.
New&interaction composite sensors&are now available to detect special interactions such as a&wake up&gesture, a&pick upgesture, and a&glance&gesture.
Chromium WebView
The initial release for Android 5.0 includes a version of Chromium for&WebView&based on the Chromium M37 release, adding support for&WebRTC,&WebAudio, and&WebGL.
Chromium M37 also includes native support for all of the&Web Componentsspecifications: Custom Elements, Shadow DOM, HTML Imports, and Templates. This means you can use&Polymer&and its&material design elements&in a WebView without needing polyfills.
Although WebView has been based on Chromium since Android 4.4, the Chromium layer is now updatable from Google Play.
As new versions of Chromium become available, users can update from Google Play to ensure they get the latest enhancements and bug fixes for WebView, providing the latest web APIs and bug fixes for apps using WebView on Android 5.0 and higher.
Accessibility & input
New accessibility APIs can retrieve detailed information about the properties of windows on the screen that sighted users can interact with and define standard or customized input actions for UI elements.
New Input method editor (IME) APIs enable faster switching to other IMEs directly from the input method.
Tools for building battery-efficient apps
New&job scheduling&APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi.
A new&dumpsys batterystats&command generates&battery usage statistics&that you can use to understand system-wide power use and understand the impact of your app on the device battery. You can look at a history of power events, approximate power use per UID and system component, and more.
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