allowscreendimming cp是什么意思思?

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proton:gamepadmanager_60beatgamepad
60beat Gamepad
This pad is iOS only.
See RTLooneyLadders for a working example.
Adding files and libs (iOS)
Add the following files to your Xcode project:
Add /shared/Gamepad/GamepadProvider60Beat.mm
Add /shared/Gamepad/GamepadProvider60BeatNative.mm
Add /shared/Gamepad/Gamepad60Beat.mm
Get the 60beat SDK from .
I think you need to email them, don't see it freely available on the website.
Copy the contents of the SDK to /shared/iOS/60BeatGamepad.
Why do I tell you where to copy it?
It's so the RTLooneyLadder example will find it, and you'll have a single place to change when new SDK versions come out.
Add /shared/iOS/60BeatGamepad/lib/SBJoystickLib.a to your Xcode project
Add /shared/iOS/60BeatGamepad/lib/SBJoystick.h to your Xcode project
Code additions in App.cpp
//Somewhere near the top the file, but under the existing #include statements add:
#ifdef RT_IOS_60BEAT_GAMEPAD_SUPPORT
#include &Gamepad/GamepadProvider60Beat.h&
//add the following somewhere after GamepadManager is initialized:
#if defined(PLATFORM_IOS) && defined(RT_IOS_60BEAT_GAMEPAD_SUPPORT)
//startup the 60beat gamepad stuff.. really, we should only do this if they've checked to use it in options
//or such because their driver being turned on may slow us down.. unsure
GetGamepadManager()-&AddProvider(new GamepadProvider60Beat);
GetBaseApp()-&SetAllowScreenDimming(false);
Next, in Xcode, define RT_IOS_60BEAT_GAMEPAD_SUPPORT in the preprocesser macros in the project target.
It's not enough to just define it in App.h, because one of the iOS audio managers actually see this and adjust some audio things as needed.
(This pad actually sends fake audio signals through the mic jack to communicate)
That's it!
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public static
var sleepTimeout:
public static int sleepTimeout;
Description
A power saving setting, allowing the screen to dim some time after the last active user interaction.
Most useful for handheld devices,
allowing OS to preserve battery life in most efficient ways. Does
nothing on non-handheld devices.sleepTimeout is measured in seconds. The default value varies from
platform to platform, generally being non-zero.On mobile devices it would be useful to set sleepTimeout to
[SleepTimeout.NeverSleep] for games using accelerometer as the main
source of input. However, such games should allow screen dimming while
in menu or paused. Currently you will only be able to set this property
to one of the values predefined in [SleepTimeout] class. A get
will return either one of the predefined values, or the actual number
of seconds until screen gets dimmed, as specified in system preferences
of the device.
// Disable screen dimming
See Also: .allowscreendimming 是什么意思?_百度知道
allowscreendimming 是什么意思?
我有更好的答案
allow screen dimming使屏幕变暗
允许屏幕变暗
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